UNC Nanomanipulator Project www.cs.unc.edu/Research/nano
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A virtual-environment interface to Scanned-Probe Microscopes.
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The UNC Tracker Project www.cs.unc.edu/~tracker/
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6D pose estimation for humans and devices.
keywords: reality, virtual, tracking, science, research, hmd, graphics, cs, computer, augmented
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UNC Walkthrough Project www.cs.unc.edu/~walk/
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Long-running project, whose goal is to allow viewers to experience architectural models in a simulated fashion.
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UNC Pixel-Planes and Pixel-Flow www.cs.unc.edu/~pxfl/
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Research in revolutionary hardware architecture for 3D graphics.
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UNC Geometric and Physically-Based Modeling www.cs.unc.edu/~geom/
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Projects on collision detection, solid modeling, visibility culling, and simplification.
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TU Vienna Virtual Environments group www.cg.tuwien.ac.at/research/vr/
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This page gives an overview of current and ongoing research on virtual environments at the TU Vienna. Projects focus on real-time graphics, user interfaces and multi-user systems.
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Human-Computer Interaction www.fjeld.ch/hci
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BUILD-IT is a graspable interface for virtual environments based on real bricks.
keywords: zurich, video, tool, theory, tangible, switzerland, optics, morten, intuitive, intersection
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ScienceSpace Project www.virtual.gmu.edu/
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Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU.
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Research Center for Virtual Environments and Behavior www.recveb.ucsb.edu
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Multi-disciplinary virtual environment research center at the University of California, Santa Barbara. Uses immersive virtual environment technology to study numerous aspects of human behavior.
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Cybersickness www.cybersickness.org
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Includes an on-line database of literature and links relevant to the study of cybersickness.
keywords: vr, virtual, vection, value, ssq, reality, nausea, motion, dose, cybersickness.org
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Optical Headtracking Technology www.spicatek.com/HeadTracker/Headtracker.htm
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Real time optical headtracking technology for virtual reality, military and cockpit applications.
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High Performance Immersive Visualisation Group www.hpivc.rdg.ac.uk
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Learn more about the HPIVC and our IPT system also called CAVE.
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Aspergers Syndrome Interactive Project www.virart.nott.ac.uk/asi
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Investigating the use of virtual reality to teach social skills to people with Autistic Spectrum disorders.
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SPIN - Spherical Projection Interface www.timesup.org/spin
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A Virtual Reality device designed by the Laboratory for the Construction of Experimental Situations.
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The Modeling Virtual Environments and Simulation Institute (MOVES) movesinstitute.org
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Researches and provides education in modeling, virtual environments and simulation.
keywords: motion, capture
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Virtual European Statistical Laboratory www.geocities.com/christian.guittet/papers/online_information_98/
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This paper describes the VRML implementation of the V.E.S.L. and examines a number of advanced applications in the field of shared virtual worlds.
keywords: wide, web, video, user, technologies, streaming, statistics, reality, official, multi
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NICVE Salford www.nicve.salford.ac.uk/
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Centre for Virtual Environments at the University of Salford, specialising in Collaborative Virtual Environments and Artificial Intelligence
keywords: home, centrevirtual
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Experimental Motion Capture www.geocities.com/gautham_anil/mcp.html
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A simple implementation of motion capture using a single video camera. Project report and source code available.
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Intelligent Virtual Environments www.staff.ncl.ac.uk/carlos.calderon/
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Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE.
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Virtual Reality Laboratory in POSTECH University, Korea vr.postech.ac.kr
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Specialized research fields include presence in virtual environments, three-dimensional multimodal interaction, and software engineering for virtual reality systems.
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USC Institute for Creative Technologies ict.usc.edu/
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The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation.
keywords: virtual, vr, reality, natural, language, intelligence, humans, graphics, games, flatworld
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